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Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...

Why Crunching Data For Science Is the Future of Game-Playing page 1

ksen 8th February 2012, 10:48 PM http://www.popsci.com/gadgets/article/2012-01/gamification-data Across all disciplines of science, researchers are realizing that with some creativity — and an open mind — they can access entire armies of free helpers who will log in to online games and help them classify galaxies, solve puzzles or twirl virtual shapes, completing tedious tasks for them and generally enhancing their work. For the most part, these information games take advantage of humans’ natural proclivity for pattern recognition; we are simply better than computers at sussing out visible details. But future projects may go beyond puzzles or other visual tasks. Any problem can become a game, if you approach it the right way. This sounds pretty cool. Jerome 9th February 2012, 12:54 AM :fistbump: Linus 9th February 2012, 12:24 PM That's a cool idea. Many chemists and solid-state physicists need to run computational tasks that are not dissimilar to the FoldIt problem and that a...